wrap.embedMarvelousAvatar¶
-
wrap.
embedMarvelousAvatar
(geom, referenceAvatarFileName, wrappedAvatarFileName, neighbourhoodSize = 300)¶ Embed intance of
wrap.Geom
into Marvelous Designer avatar (.AVT) file.Note that reference avatar must be taken from the same version of Marvelous Designer in which the result will be opened. Some versions of Marvalous Designer can not load avatars from others.
Parameters: geom :
wrap.Geom
geometry to embed
referenceAvatarFileName : string
Reference avt-file which will be copied and then body of copy will be replaced by geom.
wrappedAvatarFileName : string
Filename in which output avatar (.AVT) will be stored.
neighbourhoodSize: int
Defines how many neighbour vertices are used to determine bone position. Only used for bones that do not affect skinning.