Getting Started
In this tutorial you will find out:
- basics of Wrap3 node-graph interface
- viewport navigation
- how to load scans and textures
- rigid alignment example
In this tutorial you will find out:
In this tutorial you will find:
In this tutorial you will learn how to:
In this tutorial we will cover the following topics:
In this tutorial we present FixSymmetry node that lets you create symmetrical models out of non-symmetrical scans. You will learn:
We present new Replace node in Wrap3. It takes two models in the same topology and seamlessly replaces a part of one model with a part of the other.
A Subset node detaches a selected part of a model to a separate geometry (a subset). The subset can further be modified, saved, loaded, wrapped or transformed. Any changes in vertex positions of the detached geometry can be later brought back to the original model using ApplySubset node.
In this tutorial we will learn how to prepare a neutral mesh to use it later with OpticalFlowWrapping node.
In this tutorial we will learn how to fit a neutral mesh to a set of scans of facial expressions using OpticalFlowWrapping node in Wrap3.3
In this part we are going to learn how to handle extreme facial expressions using control points and retargeting technique in Wrap3.3
BlendWrapping node provides an example-based wrapping method that reuses pre-existing wrapped meshes to improve the wrapping quality for further models. This node reduces the need for cleanup to a minimum.
Brush node provides a variety of brushes for mesh sculpting and cleanup. It is especially handy for fixing mesh artifacts after wrapping.