Welcome to WrapX documentation!¶
WrapX is a professional version of Wrap that provides Python API.
With WrapX it is possible to create your custom scenarios of scans’ processing including rigid alignment, non-rigid alignment, subdivision, mesh projection, texture transfer and many more.
It also includes a set of tools that allows:
- display models and textures.
- select points and polygons.
- save and load selections from files.
- visualize process of registration.
There are two ways of working with WrapX:
- using WrapX IDE and rich set of visual tools for quick development of custom scripts.
- using python module to integrate WrapX into your pipeline.
Table of contents¶
- Getting Started: Simple Wrapping
- wrap.Geom
- wrap.Geom.copy
- wrap.Geom.fitToView
- wrap.Geom.hide
- wrap.Geom.nearestVertexInd
- wrap.Geom.pointOnTriangleToPoint
- wrap.Geom.pointToPointOnTriangle
- wrap.Geom.save
- wrap.Geom.scale
- wrap.Geom.selectPolygonsByPolygroup
- wrap.Geom.show
- wrap.Geom.transform
- wrap.Geom.translate
- wrap.Geom.vertexIndToPointOnTriangle
- wrap.Image
- wrap.Matrix4x4
- wrap.PointOnTriangle
- Dialogs
- Functions
- wrap.rigidAlignment
- wrap.nonRigidRegistration
- wrap.transferTexture
- wrap.subdivide
- wrap.projectMesh
- wrap.decimate
- wrap.repairGeom
- wrap.savePoints
- wrap.loadPoints
- wrap.savePolygons
- wrap.loadPolygons
- wrap.subset
- wrap.applySubset
- wrap.transferPolygroups
- wrap.latticeDeform
- wrap.computeBlendShape
- wrap.extractMarvelousAvatar
- wrap.embedMarvelousAvatar
- wrap.isActivated
- wrap.activate
- Constants
- Console usage
- What’s new in 1.3.1
- What’s new in 1.3.2
- What’s new in 1.3.3
- What’s new in 1.3.4